![]() Wolfgang Wagner, rejuvenated through a deal with Homunculus for eternal youth his memory was wiped by the djinn when Wagner trapped him back into the Philosopher's Stone after their deal. It is unknown if he has a job or if he is even aware of his gaps in memory. He admits that he has no recollection of his parents, nor does he reveal anything about his childhood. Little is known about Eike’s personal life before going to Lebensbaum. *SPOILER WARNING: Plot and Ending details follow!* PastĮike's past is a mystery, even to himself, though the exact details of what he remembers is unknown. Well done, Konami! - >originally written for uk.gamespot.Eike Kusch is the protagonist of Shadow of Memories.Ī young man visiting the small German town Lebensbaum, he is killed by an unknown assailant, only to be offered by the mysterious Homunculus a second chance at life and an opportunity to prevent his murder. Ahh, even now I do long for this absolutely well done story – after all I have 5 more endings to achieve! So, if we combine the before discussed way of game play with such well done storyline, we will manage to extract from this title a quite unique experience – like interactive book or story-based avant-garde film with stylish visuals! This was a superbly enjoyable experience for horror fan like me. A story with many beautiful and twisting side-stories, dealing with love, philosophy, history, film-making and other interesting things. ![]() A story, where Death teaches the way to live, where Death is the guide through life. This is a truly beautiful, twisted and gorgeous story about man, who gets the opportunity to defy his fate and Death itself. And I caught myself often thinking about the depth of this story too. I caught myself often laughing, feeling for the characters, even for the non-playable. Story: The storyline and plot here is easily the strongest part of this game. I managed to complete this game yesterday and it took about 4 beautifully spend hours from my life. So, game-play is very easy here and even the gamers, who are not familiar with aforementioned genres, could beat this game without much trouble, in my opinion. Yes, there are these elements, but they will be accessed only if you wont manage to solve your puzzle in the first time, which was quite rare occasion for me (happened once, near the end of the game, where I replayed one puzzle for some 3 times, until I solved it correctly). Also, one can see the Trial-and-error game-play mechanics here. Game-play: In general, game-play of this game consists of elements from Adventure (walking around beautiful areas, streets, buildings from middle ages, finding items, pathways, etc), RPG (talking to non-playable characters, gathering of information, help, items, etc) and Puzzle (puzzle solving, of course) genres and these elements are melded together in excellent manner and pace, and the result feels naturally flowing and enjoyable in the field of game-play, which is pretty easy in terms of difficulty. ![]() Considering this, I was quite pleased that I felt familiar with this genre, which I played for the first time. But I surely am not Adventure and Puzzle-virgin. Up to this point I was completely Visual Novel-virgin and I still am quite a RPG-virgin (one of closest genres).
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